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Common Inphidian
Medium monstrous humanoid (reptilian), NE
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Armor Class: 14
Hit Points: 30 (4d10+8)
Speed: 30 ft.
Initiative: 8
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STR: 14 (2) DEX: 17 (3) CON: 15 (2)
INT: 12 (1) WIS: 13 (1) CHA: 12 (1)
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Saves: STR: 2 DEX: 5 CON: 2
    INT: 3 WIS: 3 CHA: 3
Skills: 2 + ability mod for (Climb, Craft (alchemy), Perception, Stealth, Sense Motive)
Languages: Aklo, Common, Inphidian
CR: 3(240 xp)
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Space: 5 / Reach: 5
Melee attacks:
2 snake-hand bites +4 (1d4+2 plus poison)
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Feats: Alertness, Improved Initiative
Environment: warm forests and plains or underground
Organization: solitary, pair, hunting party (2- 5), band (10-20 plus 50% noncombatants plus 1 4th-level sergeant per 10 adults and 1 leader of 5th-7th level), or tribe (50-100 plus 1 3rd-level sergeant per 10 adults, 1 or 2 lieutenants of 5th or 6th level, and 1 leader of 7th-10th level)
Treasure: standard
Source: Tome of Horrors Complete

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